Farming

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An in-game screenshot of a basic farming plot, showing 12 planted turnips in the middle stages of growth. The basic farm house and mailbox are behind the patch of crops, and it is sunny.
A basic patch of crops in Echoes of the Plum Grove

Farming is a key element of Echoes of the Plum Grove, and is the primary mechanic for the player to earn money. It is one of the Skills the player can level up over time. Farming refers to both planting and cultivating crops, and raising animals. Crop farming requires the use of Tools such as the Hoe and Watering Can. Animal farming requires the player to build a Coop or Barn.

Farming Basics

In order to plant crops or build Coops and Barns, the land will need to be cleared. Various tools are needed for clearing different obstacles: the Scythe for large weeds, the Hoe for large bushes, a Pickaxe for rocks, and an Axe for stumps or trees. Once clear, the land can be hoed to make seeds plantable. Hoed ground will revert to unhoed, unplantable ground overnight if left empty. Hoed ground may also be fertilized to improve crop yield and quality. A Composter can be constructed to turn rot into fertilizer.

Seeds are planted in hoed ground. Planted seeds must be watered the day they are planted; if not, they will be lost at midnight. All crops are seasonal, and their seeds may only be planted in their specified season(s). The exception to this is trees and bushes, which can be planted out of season but only produce during their season. No seeds are plantable during winter; only persimmons may be harvested from grown trees.

Crops must be watered daily. A growing plant will turn brown if left unwatered for one day and can be revived with water the following day, though the unwatered day does not count towards its growth. If a browned plant is not watered for a second consecutive day, it will die and need to be removed with the scythe. Crops will also die when the season changes, if they are not growable in the new season.

Farming Skill

An in-game screenshot of the icon that represents the skills tab. It depicts a scroll of paper with progress bars drawn on it, all at different levels of completion. The scrolls is inside a cream box, outlined in beige with rounded edges. The icon sits against a background of a slightly lighter beige than the outline.
An in-game screenshot of the icon that leads to the Skills tab.

Doing farming related actions will level up your farming skill over time. You will receive the rewards for reaching the next level when you sleep. Your progress in leveling up the farming skill can be tracked in your Family tab, by clicking on the middle icon, which leads to the skills tab.

The farming skill can be increased by the following actions: harvesting crops, fruit trees, or bushes, milking goats and cows, and shearing sheep.

Leveling up in the skill increases the chance of harvesting silver or gold crops. You may also unlock Blueprints and Recipes. Levels 5 and 10 will unlock two perks for the player to choose between. The level 10 perks are based on the chosen level 5 perk.

Level 5 Perk Effect Level 10 Perk Effect
Farmer Perk.png Farmer Greater chance of producing higher quality crops Orchardist Perk.png Orchardist Trees produce more yield
Green Thumb Perk.png Green Thumb Crops produce more yield
Animal Whisperer Perk.png Animal Whisperer Animals yield more products Breeder Perk.png Breeder Animals have more children
Prized Perk.png Prized Butchering yields more meat

Perks cannot be changed once chosen, so it is important to carefully consider which perk - and its follow up options - will benefit your current playstyle or generation more.

Seeds

To start, the player is provided with 15 Turnip seeds after completing the beginning story of the game, found within the chest in your house alongside the tools needed to start farming. The player can also receive 5 each of Turnip, Onion, Pea, Cabbage, Potato and Wheat seeds from Quentin Whitfield after completing the Know Your Neighbors quest given after signing the deed to the farm in the Town Hall.

Seeds may be stored in chests indefinitely, and do not rot. Once harvested, crops have a chance to yield seeds again, allowing for replanting. The player can purchase seeds from the farmers at the Ryle Family Farm, Bloom's Bee Farm, and Lavender Boutique as well as from other NPCs and from Sailors through the trade option on a rotating basis. Children are especially likely to have seeds to sell.

Seeds has detailed information about individual seeds.

Fruit Trees and Bushes

There are 8 available fruit trees, and 2 berry bushes, which unlike other crops persist from season to season. Fruit trees can be planted in any growing Season: Spring, Summer, or Fall. They will grow to maturity, but will only bear fruit in their specific season. Whilst growing, trees and bushes will require daily water like other crops; once fully grown, they do not require watering again.

Fruit trees and bushes will not grow during Winter. If wishing to plant before Winter, ensure the seed is planted and watered before midnight on the last day of Fall, or the seed will disappear. Growth will resume once Spring begins.

Fruit trees will never drop seeds when being harvested, meaning that seeds will need to be purchased from Villagers or passing ships. Villagers and Children with the farming hobby may carry seeds for fruit trees, as well as Villagers who live and work on the various farms. This can be a lucrative investment, as it guarantees crop output every year without replanting, watering, or having to buy seeds on a yearly basis.

All fruit trees take 15 days before they mature. Fruit trees grow 1 crop every day during their season until there are 5 total on the tree, at which point they must be harvested by shaking the tree before it can bear any further fruit.

Bushes take 10 days before they mature, and are harvested by the same rules as trees, needing to be shaken at least every 5 days to produce at full capacity.

Crops by Season

There are only two crops that can be grown in all planting seasons; Straw and Wheat. Straw is primarily used to feed livestock and is also used to build and upgrade a barn or coop, while Wheat is primarily ground into flour using the Flour Mill.

Spring

Including the all-season crops, there are eight crops growable during spring, as well as three fruit trees.

Crops

Crop Days to Maturity Sell Price Rot Time Energy Notes
Cabbage.png
Cabbage
6 days Bstar.png 6
Sstar.png 7
Gstar.png 8
6 days Energy.png 2
Onion.png
Onion
6 days Bstar.png 9
Sstar.png 11
Gstar.png 12
5 days Energy.png 2 Spring and Fall
Peas.png
Peas
8 days Bstar.png 7
Sstar.png 9
Gstar.png 10
5 days Energy.png 2 Continues to produce every 3 days after first harvest
Pineapple.png
Pineapple
12 days Bstar.png 54
Sstar.png 59
Gstar.png 66
4 days Energy.png 3 Rarely drops seeds, must be purchased from Sailors
Potato.png
Potato
6 days Bstar.png 10
Sstar.png 12
Gstar.png 14
7 days Energy.png 2 Spring and Fall
Straw.png
Straw
8 days 4 N/A N/A Spring, Summer and Fall
Requires a scythe to harvest
Turnip.png
Turnip
3 days Bstar.png 9
Sstar.png 10
Gstar.png 11
5 days Energy.png 2
Wheat.png
Wheat
7 days Bstar.png 6
Sstar.png 7
Gstar.png 8
14 days N/A Spring, Summer and Fall
Requires a scythe to harvest

Trees

Fruit Sell Price Rot Time Energy Candy Maker Image
Cherry.png
Cherry
Bstar.png 15
Sstar.png 17
Gstar.png 18
3 days Energy.png 3 Green checkmark.png Cherry tree.png
Plum.png
Plum
Bstar.png 16
Sstar.png 19
Gstar.png 21
4 days Energy.png 3 Red cross.png Plum tree.png
Apricot.png
Apricot
Bstar.png 14
Sstar.png 15
Gstar.png 16
4 days Energy.png 3 Green checkmark.png Apricot tree.png

Summer

Summer is the busiest season to grow food, with the most available seeds and fruits. Including the all-season crops, summer has ten crops and three fruit trees. This is also the only season in which Raspberries and Blueberries can be harvested from their bushes.

Crops

Crop Days to Maturity Sell Price Rot Time Energy Notes
Corn.png
Corn
6 days Bstar.png 6
Sstar.png 7
Gstar.png 8
7 days Energy.png 3
Cotton.png
Cotton
7 days Bstar.png 13
Sstar.png 15
Gstar.png 17
20 days N/A
Cucumber.png
Cucumber
5 days Bstar.png 12
Sstar.png 12
Gstar.png 13
4 days Energy.png 2 Continues to produce every 2 days after first harvest
Dragon Fruit.png
Dragon Fruit
12 days Bstar.png 80
Sstar.png 85
Gstar.png 91
3 days Energy.png 3 Rarely drops seeds, must be purchased from Sailors
Hops.png
Hops
7 days Bstar.png 11
Sstar.png 11
Gstar.png 12
7 days N/A Continues to produce every 2 days after first harvest
Indigo Leaves.png
Indigo Leaves
10 days Bstar.png 9
Sstar.png 10
Gstar.png 11
7 days N/A
Straw.png
Straw
8 days 4 N/A N/A Spring, Summer and Fall
Requires a scythe to harvest
Tomato.png
Tomato
3 days Bstar.png 5
Sstar.png 6
Gstar.png 7
4 days Energy.png 2
Watermelon.png
Watermelon
7 days Bstar.png 21
Sstar.png 23
Gstar.png 24
5 days Energy.png 3
Wheat.png
Wheat
7 days Bstar.png 6
Sstar.png 7
Gstar.png 8
14 days N/A Spring, Summer and Fall
Requires a scythe to harvest

Trees and Bushes

Fruit Sell Price Rot Time Energy Candy Maker Image
Lemon.png
Lemon
Bstar.png 17
Sstar.png 18
Gstar.png 19
5 days Energy.png 2 Green checkmark.png Lemon tree.png
Raspberry.png
Raspberry
Bstar.png 15
Sstar.png 16
Gstar.png 17
3 days Energy.png 2 Red cross.png Raspberry bush.png
Coffee Bean.png
Coffee Bean
Bstar.png 7
Sstar.png 8
Gstar.png 9
3 days N/A Red cross.png Coffee tree.png
Blueberry.png
Blueberry
Bstar.png 13
Sstar.png 15
Gstar.png 17
3 days Energy.png 3 Red cross.png Blueberry bush.png
Peach.png
Peach
Bstar.png 19
Sstar.png 20
Gstar.png 22
3 days Energy.png 2 Green checkmark.png Peach tree.png

Fall

Fall is the final growing season before winter, when nothing can be grown. This makes it a key time for stockpiling food to be dried and preserved to sustain yourself during the winter. Including the all-season crops, there are ten fall crops and only one fruit tree.

Crops

Crop Days to Maturity Sell Price Rot Time Energy Notes
Beet.png
Beet
3 days Bstar.png 9
Sstar.png 11
Gstar.png 12
5 days Energy.png 2
Carrot.png
Carrot
4 days Bstar.png 11
Sstar.png 13
Gstar.png 14
7 days Energy.png 2
Garlic.png
Garlic
5 days Bstar.png 9
Sstar.png 10
Gstar.png 12
7 days Energy.png 2
Oat.png
Oat
7 days Bstar.png 9
Sstar.png 11
Gstar.png 12
14 days N/A Requires a scythe to harvest
Onion.png
Onion
6 days Bstar.png 9
Sstar.png 11
Gstar.png 12
5 days Energy.png 2 Spring and Fall
Potato.png
Potato
6 days Bstar.png 10
Sstar.png 12
Gstar.png 14
7 days Energy.png 2 Spring and Fall
Pumpkin.png
Pumpkin
7 days Bstar.png 17
Sstar.png 20
Gstar.png 23
6 days Energy.png 3
Squash.png
Squash
6 days Bstar.png 16
Sstar.png 19
Gstar.png 22
8 days Energy.png 3
Straw.png
Straw
8 days 4 N/A N/A Spring, Summer and Fall
Requires a scythe to harvest
Wheat.png
Wheat
7 days Bstar.png 6
Sstar.png 7
Gstar.png 8
14 days N/A Spring, Summer and Fall
Requires a scythe to harvest

Trees

Fruit Sell Price Rot Time Energy Candy Maker Image
Apple.png
Apple
Bstar.png 17
Sstar.png 18
Gstar.png 19
5 days Energy.png 3 Green checkmark.png Apple tree.png

Winter

Winter has no available crops, including the all-season crops. The only exception to this is the persimmon tree, which produces fruit during the winter. However, the tree will not grow in winter, and must be mature before winter starts in order to produce throughout the season. For this reason, it is recommended to plant a persimmon tree no later than Fall 5th to ensure it will fruit during that winter. You can live off foraging in the winter, so be sure to look on the ground or shake bushes around the island.

Trees

Fruit Sell Price Rot Time Energy Candy Maker Image
Persimmon.png
Persimmon
Bstar.png 16
Sstar.png 17
Gstar.png 18
3 days Energy.png 3 Red cross.png Persimmon tree.png

Selling

All farmed items can be sold through trade with any villager or visitor with no difference in price between buyers.